May 31, 2018
There is a darkness that enshrouds Buy Path of Exile items. No, I’m not talking about the dank crypts and black mausoleums I stalk through, clicking madly on my never ending quest for loot. I’m talking about the seemingly impenetrable shadow of complexity that hangs over it, that feeling of total confusion as yet another esoteric system is introduced without any idea what it’s for or how it will help my character become more powerful.
In the four years since Path of Exile was first released, I have
tried to play it countless times. I start a new character and, before
long, abandon them because I feel overwhelmed by the sheer intricacy—the
commodity-based economy, freeform character progression, and the always
nagging feeling that I’m playing it the wrong way. But with the release
of its massive Fall of Oriath expansion a month ago, I decided to try
once more, and I have finally seen the light. Path of Exile isn’t an
easy game to get into, but if you stick with it, you’ll discover the
most richly rewarding ARPG out there.
Path of Exile is a theory crafter’s dream come true, the kind of game
with seemingly endless ways to build and optimize your ideal character.
On top of a standard leveling system is a passive skill tree that makes
Final Fantasy 10′s Sphere Grid look like a ‘connect the dots’ puzzle
book for toddlers—and that’s just the beginning. There’s an Ascension
system for further specializing your character, a Pantheon system which
gives you more passive bonuses for killing various gods and trapping
their souls, the skill gems which lets you essentially spellcraft—the
list goes on. And on. And on.
Oh, and I haven’t even mentioned loot. Good lord, the loot. Never have I
been so haunted by an inventory full of obscure knick-knacks and gizmos
that I know do something but have no clue if that something is even
worth doing. If you’re someone who likes understanding the fundamental
concepts of a game right away, Path of Exile can feel impossible.
To be clear, The Fall of Oriath, the latest expansion, fixes none of
this. Not directly, anyway. The biggest feature is the addition of six
excellent new acts, but you’ll need to have persevered through the
original four to even experience them. A new in-game tutorial will walk
you through some of the basics in more detail, but I felt like it more
often told me how to interact with a system without telling me how I
should use it. As someone who recently returned to Diablo 3 to play as a
Necromancer, the contrast couldn’t have been more stark. And yet I’ve
sunk about 40 hours into Path of Exile this month while Diablo 3 is,
again, gathering dust. Buy Now
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